tag:blogger.com,1999:blog-2296027761597305278.post3798989792439216103..comments2020-08-27T13:35:54.182+02:00Comments on Various grumblings: The sorry state of symbian SDLUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2296027761597305278.post-63567799945997082872011-02-16T12:18:25.284+01:002011-02-16T12:18:25.284+01:00I don't have such plans.I don't have such plans.wolf.pldhttps://www.blogger.com/profile/11888562673706089198noreply@blogger.comtag:blogger.com,1999:blog-2296027761597305278.post-90112221709904232522011-02-16T12:05:36.419+01:002011-02-16T12:05:36.419+01:00I just had someone ask about a Symbian port of SDL...I just had someone ask about a Symbian port of SDL 1.3. Is that something you're at all interested in working on?sloukenhttps://www.blogger.com/profile/10886323786300442726noreply@blogger.comtag:blogger.com,1999:blog-2296027761597305278.post-18811840590824958112008-12-17T22:01:00.000+01:002008-12-17T22:01:00.000+01:00You may need to install Open C plugin for the SDK....You may need to install Open C plugin for the SDK. I do not support, nor plan to support the emulator as it's too much trouble for no gain (it has nothing common with the real device).<BR/><BR/>I have managed to compile your code with few simple changes. The sisx + build files can be downloaded from http://team.pld-linux.org/~wolf/SDLTest.7z<BR/><BR/>Few hints:<BR/>1. Don't use HWSURFACE. It won't work. From what I vaguely remember, it's not that good to use even on PC.<BR/>2. You must currently use resolution that matches phone's. Both orientations work. Support for less-than-phone resolutions is on my TODO list.wolf.pldhttps://www.blogger.com/profile/11888562673706089198noreply@blogger.comtag:blogger.com,1999:blog-2296027761597305278.post-40176238722985303812008-12-13T21:15:00.000+01:002008-12-13T21:15:00.000+01:00I've managed to build your SDL version but it seem...I've managed to build your SDL version but it seems to have something odd going on:<BR/>I built the library (sdl.lib) after modifying the sdl.mmp file a bit (SYSTEMINCLUDE include and SYSTEMINCLUDE ..\include into USERINCLUDE include and USERINCLUDE ..\include), and it went OK with no errors.<BR/><BR/>Now when I'm trying to compile my own app (http://friedspace.com/SDLTest.c), my project gives an error saying:<BR/>"Undefined symbol: '_main'"<BR/>and after that<BR/>"mwldsym2.exe: referenced from 'int E32Main(void) (?E32Main@@YAHXZ)' in ECRT0.CPP:36 (ecrt0.lib)"<BR/><BR/>I have included every single library file there is in my \epoc32\release\winscw\udeb path but it doesn't help.<BR/><BR/>I'm trying to compile it onto S60v3 FP1 with Carbide.c++ v2.0. Maybe you could try to build it if you'd have any luck?<BR/><BR/>This project compiles onto Anotherguest's ESDL with no problems and it runs OK on the emulator. I'm still very interested in your SDL version because it seems to have the mightiest specs out there.Samihttps://www.blogger.com/profile/07910285438113319793noreply@blogger.comtag:blogger.com,1999:blog-2296027761597305278.post-41716357148220616382008-12-02T21:17:00.000+01:002008-12-02T21:17:00.000+01:00Try git://git.openttd.org/openttd/trunk.gitTry git://git.openttd.org/openttd/trunk.gitwolf.pldhttps://www.blogger.com/profile/11888562673706089198noreply@blogger.comtag:blogger.com,1999:blog-2296027761597305278.post-52552390576831379342008-12-01T14:37:00.000+01:002008-12-01T14:37:00.000+01:00Is there a place where I can find the sources of O...Is there a place where I can find the sources of OpenTTD? I have seen the patches but what to do with them? Patch against what?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2296027761597305278.post-39774867715961042782008-11-29T14:01:00.000+01:002008-11-29T14:01:00.000+01:00In case someone doesn't know how to handle git, he...In case someone doesn't know how to handle git, he can get the latest snaphot using the following link:<BR/>http://repo.or.cz/w/SDL.s60v3.git?a=snapshot;sf=tgzwolf.pldhttps://www.blogger.com/profile/11888562673706089198noreply@blogger.comtag:blogger.com,1999:blog-2296027761597305278.post-72209527843080276592008-11-26T17:37:00.000+01:002008-11-26T17:37:00.000+01:00I just realized you have a git repository. Thanks ...I just realized you have a git repository. Thanks in advance!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2296027761597305278.post-80604681426492875692008-11-26T16:24:00.000+01:002008-11-26T16:24:00.000+01:00Hello there!Is there a way to get hands on your ve...Hello there!<BR/><BR/>Is there a way to get hands on your version of SDL? I am going to desperate on the version of Markus.Anonymousnoreply@blogger.com